NAME

1oom_classic_sdl2 - SDL2 frontend for 1oom reimplementation of Master of Orion

SYNOPSIS

1oom [options]

DESCRIPTION

This manual page briefly documents the 1oom_classic_sdl2 command.
1oom is a re-implementation of the game engine from the classic Master of Orion game, developed by Simtex Software and published by Microprose in 1993. 1oom_classic_sdl2 is the SDL2 frontend to that engine.

OPTIONS

A summary of options is included below. For a complete description, see the documentation referenced below.
-?
Show command line options
-audio
Enable audio
-c FILE.TXT
Set config filename
-fs
Enable fullscreen
-data PATH
Set data directory
-log FILE.TXT
Set log filename
-music
Enable music
-nga AITYPE
Set new game AI type (0..1)
-sfx
Enable SFX
-user PATH
Set user directory

FILES

1oom requires a copy of the Master of Orion (v1.3) LBX files. See /usr/share/doc/1oom/lbxmd5.txt for the expected MD5sums.
According to the XDG standard, 1oom will check the following directories for the LBX files (in order):
1.
$XDG_DATA_HOME/1oom
2.
$XDG_DATA_DIRS/1oom
3.
~/.local/share/1oom
4.
/usr/share/1oom
You can also override this and specify your own path to look for the LBX files by passing the command-line argument -data <path> when running 1oom. The given path is saved to the configuration file.
 

SEE ALSO

/usr/share/doc/1oom/usage_classic.txt, /usr/share/doc/1oom/usage_common.txt.

Questions & Answers

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