1oom_classic_sdl2 - SDL2 frontend for 1oom reimplementation of Master of Orion
1oom [
options]
This manual page briefly documents the
1oom_classic_sdl2 command.
1oom is a re-implementation of the game engine from the classic Master of
Orion game, developed by Simtex Software and published by Microprose in 1993.
1oom_classic_sdl2 is the SDL2 frontend to that engine.
A summary of options is included below. For a complete description, see the
documentation referenced below.
- -?
- Show command line options
- -audio
- Enable audio
-
-c FILE.TXT
- Set config filename
- -fs
- Enable fullscreen
-
-data PATH
- Set data directory
-
-log FILE.TXT
- Set log filename
- -music
- Enable music
-
-nga AITYPE
- Set new game AI type (0..1)
- -sfx
- Enable SFX
-
-user PATH
- Set user directory
1oom requires a copy of the Master of Orion (v1.3)
LBX files. See
/usr/share/doc/1oom/lbxmd5.txt for the expected MD5sums.
According to the
XDG standard, 1oom will check the following directories
for the
LBX files (in order):
- 1.
- $XDG_DATA_HOME/1oom
- 2.
- $XDG_DATA_DIRS/1oom
- 3.
- ~/.local/share/1oom
- 4.
- /usr/share/1oom
You can also override this and specify your own path to look for the
LBX
files by passing the command-line argument
-data <path>
when running
1oom. The given path is saved to the configuration file.
/usr/share/doc/1oom/usage_classic.txt,
/usr/share/doc/1oom/usage_common.txt.