ASSERT - Debugging helper macro to assert. Allegro game programming library.
#include <allegro.h>
void ASSERT(condition);
Debugging helper macro. Normally compiles away to nothing, but if you defined
the preprocessor symbol DEBUGMODE before including Allegro headers, it will
check the supplied condition and call al_assert() if it fails, whose default
action is to stop the program and report the assert. You can use this macro
even when Allegro has not been initialised. Example:
#define DEBUGMODE
#include
...
void my_blitter(BITMAP *source, int flags)
{
int some_variables;
ASSERT(source != NULL);
ASSERT(flags & GAME_RUNNING);
...
}
al_assert(3alleg4),
TRACE(3alleg4),
register_assert_handler(3alleg4),
expackf(3alleg4)