Name
AuSoundPlay - create a flow to play audio from any source.Synopsis
#include <audio/audiolib.h>AuServer *server;
AuDeviceID destination;
AuFixedPoint volume;
int mode;
AuSoundDataPtr sound_data;
AuFlowID *flow; /* RETURN */
int * volume_mult_elem; /* RETURN */
int * monitor_element; /* RETURN */
AuStatus *status; /* RETURN */
Arguments
- server
- Specifies the connection to the audio server.
- destination
- Specifies the device to output the audio data.
- volume
- Specifies the volume.
- mode
- Specifies the line mode for the output device. Currently the following line modes are defined: AuDeviceOutputModeNone, AuDeviceOutputModeSpeaker, AuDeviceOutputModeHeadphone, AuDeviceOutputModeLineOut.
- sound_data
- Specifies the sound information.
- flow
- If non-NULL, returns the flow ID.
- volume_mult_elem
- If non-NULL, returns the index of the volume multipler element.
- monitor_element
- If non-NULL, include an ExportMonitor element in the flow and return it's index.
- status
- If non-NULL, flush the output buffer and return the status from the server.
Description
AuSoundPlay creates a flow to play audio from any source on device and returns a pointer to the event handler created or NULL if there was an error. The sound_data structure contains the necessary information about the audio format and the data handling function.Errors
AuBadDevice.See Also
AuSoundPlayFromBucket, AuSoundPlayFromData, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.1.9.4 | soundlib |