Name
AuSoundPlayFromBucket - create a flow to play from a bucket.Synopsis
#include <audio/audiolib.h>AuServer *server;
AuBucketID source;
AuDeviceID destination;
AuFixedPoint volume;
void (* callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
AuPointer callback_data;
int loop_count;
AuFlowID *flow; /* RETURN */
int * volume_mult_elem; /* RETURN */
int * monitor_element; /* RETURN */
AuStatus *status; /* RETURN */
Arguments
- server
- Specifies the connection to the audio server.
- source
- Specifies the bucket to play.
- destination
- Specifies the device to output the audio data.
- volume
- Specifies the volume.
- callback
- Specifies the procedure to be called for additional event processing.
- callback_data
- Specifies any additional arguments to be passed to the callback.
- loop_count
- Specifies how many time the bucket should be played.
- flow
- If non-NULL, returns the flow ID.
- volume_mult_elem
- If non-NULL, returns the index of the volume multipler element.
- monitor_element
- If non-NULL, include an ExportMonitor element in the flow and return it's index.
- status
- If non-NULL, flush the output buffer and return the status from the server.
Description
AuSoundPlayFromBucket creates a flow to play bucket on device and returns a pointer to the event handler created or NULL if there was an error.Errors
AuBadBucket, AuBadDevice.See Also
AuSoundPlay, AuSoundPlayFromData, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.1.9.4 | soundlib |