Name
AuSoundRecordToData - create a flow to record to memory.Synopsis
#include <audio/audiolib.h>AuServer *server;
Sound sound;
AuPointer data;
AuDeviceID source;
AuFixedPoint gain;
void (* callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
AuPointer callback_data;
int line mode;
AuFlowID *flow;
int * volume_mult_elem;
AuStatus *status;
Arguments
- server
- Specifies the connection to the audio server.
- sound
- Specifies the description if the audio data.
- data
- Specifies where to write the data.
- Source
- Specifies the input device to record from.
- gain
- Specifies the gain for the input device.
- callback
- Specifies the procedure to be called for additional event processing.
- callback_data
- Specifies any additional arguments to be passed to callback.
- line_mode
- Specifies the line mode for the input device. Currently the following line modes are defined: AuDeviceInputModeNone, AuDeviceInputModeLineIn, AuDeviceInputModeMicrophone.
- flow
- If non-NULL, returns the flow ID.
- volume_mult_elem
- Accord to the comment in the source, not implemented.
- status
- If non-NULL, flush the output buffer and return the status from the server.
Description
AuSoundRecordToData creates a flow to record from source to data and returns the event handler created or NULL if there was an error.Errors
AuBadDevice.See Also
AuSoundRecord, AuSoundRecordToBucket, AuSoundRecordToFile. AuSoundRecordToFileN.1.9.4 | soundlib |