Class::MakeMethods::Emulator::Inheritable - Emulate Class::Inheritable
package Stuff;
use base qw(Class::MakeMethods::Emulator::Inheritable);
# Set up DataFile as inheritable class data.
Stuff->mk_classdata('DataFile');
# Declare the location of the data file for this class.
Stuff->DataFile('/etc/stuff/data');
This module is an adaptor that provides emulatation of Class::Data::Inheritable
by invoking similar functionality provided by
Class::MakeMethods::ClassInherit.
The public interface provided by Class::MakeMethods::Emulator::Inheritable is
identical to that of Class::Data::Inheritable.
Class::Data::Inheritable is for creating accessor/mutators to class data. That
is, if you want to store something about your class as a whole (instead of
about a single object). This data is then inherited by your subclasses and can
be overridden.
As specified by Class::Data::Inheritable, clients should inherit from this
module and then invoke the
mk_classdata() method for each class method
desired:
Class->mk_classdata($data_accessor_name);
This is a class method used to declare new class data accessors. A new accessor
will be created in the Class using the name from $data_accessor_name.
Class->mk_classdata($data_accessor_name, $initial_value);
You may also pass a second argument to initialize the value.
To facilitate overriding, mk_classdata creates an alias to the accessor,
_field_accessor(). So
Suitcase() would have an alias
_Suitcase_accessor() that does the exact same thing as
Suitcase(). This is useful if you want to alter the behavior of a
single accessor yet still get the benefits of inheritable class data. For
example.
sub Suitcase {
my($self) = shift;
warn "Fashion tragedy" if @_ and $_[0] eq 'Plaid';
$self->_Suitcase_accessor(@_);
}
Note that the internal implementation of Class::MakeMethods::ClassInherit does
not match that of Class::Data::Inheritable. In particular,
Class::Data::Inheritable installs new methods in subclasses when they first
initialize their value, while
The example provided by Class::Data::Inheritable is equally applicable to this
emulator.
package Pere::Ubu;
use base qw(Class::MakeMethods::Emulator::Inheritable);
Pere::Ubu->mk_classdata('Suitcase');
will generate the method
Suitcase() in the class Pere::Ubu.
This new method can be used to get and set a piece of class data.
Pere::Ubu->Suitcase('Red');
$suitcase = Pere::Ubu->Suitcase;
The interesting part happens when a class inherits from Pere::Ubu:
package Raygun;
use base qw(Pere::Ubu);
# Raygun's suitcase is Red.
$suitcase = Raygun->Suitcase;
Raygun inherits its Suitcase class data from Pere::Ubu.
Inheritance of class data works analgous to method inheritance. As long as
Raygun does not "override" its inherited class data (by using
Suitcase() to set a new value) it will continue to use whatever is set
in Pere::Ubu and inherit further changes:
# Both Raygun's and Pere::Ubu's suitcases are now Blue
Pere::Ubu->Suitcase('Blue');
However, should Raygun decide to set its own
Suitcase() it has now
"overridden" Pere::Ubu and is on its own, just like if it had
overridden a method:
# Raygun has an orange suitcase, Pere::Ubu's is still Blue.
Raygun->Suitcase('Orange');
Now that Raygun has overridden Pere::Ubu further changes by Pere::Ubu no longer
effect Raygun.
# Raygun still has an orange suitcase, but Pere::Ubu is using Samsonite.
Pere::Ubu->Suitcase('Samsonite');
See Class::MakeMethods for general information about this distribution.
See Class::MakeMethods::Emulator for more about this family of subclasses.
See Class::Data::Inheritable for documentation of the original module.
See perltootc for a discussion of class data in Perl.
See Class::MakeMethods::Standard::Inheritable and
Class::MakeMethods::Template::ClassInherit for inheritable data methods.