ControlInfo - object for storing control-related information
#include <Unidraw/ctrlinfo.h>
A ControlInfo object stores information from which to build a Control for
executing a command or engaging the current tool. The ControlInfo object is
stored with the command or tool, thus providing all the information necessary
to recreate the interface when the command or tool is retrieved from disk
through a catalog. The ControlInfo object also defines the mapping between a
keycode and a UControl instance to support keyboard equivalents via the KeyMap
class.
- ControlInfo(
- GraphicComp* label, const char* keylabel =
``'',
- const char* keycode = ``'', void* owner = nil
- )
- ControlInfo(
- const char* label , const char* = ``'',
- const char* = ``'', void* = nil
- )
-
Create a new ControlInfo instance, supplying either a GraphicComp or a
character string to define its label's appearance. The label
parameter is an iconic or textual cue that a control displays to identify
the command or tool it activates. The keylabel parameter specifies
a string to be displayed in the control that identifies the control's
keyboard equivalent, while the keycode parameter defines the
mapping between a keyboard event and the ControlInfo. Finally, the
owner parameter specifies the command or tool instance to which the
ControlInfo object corresponds.
- void SetLabel(GraphicComp*)
- void SetLabel(const char*)
- void SetKeyLabel(const char*)
- void SetKeyCode(const char*)
- void SetOwner(void*)
- GraphicComp* GetLabel()
- const char* GetKeyLabel()
- const char* GetKeyCode()
- void* GetOwner()
- Explicitly set or get a constructor-specified parameter.
The Set operations delete the value they replace if it is different from
the given one. The string setting operations copy their arguments.
- virtual ControlInfo* Copy()
- Return a copy of this ControlInfo object, copying its
constituent members.
Catalog(3U), Command(3U), KeyMap(3U), Tool(3U), UControl(3U), uctrls(3U)