FvwmAudio - the FVWM Audio module
FvwmAudio is spawned by
fvwm, so no command line invocation will
work. From within the
.fvwmrc file,
FvwmAudio is spawned as
follows:
Module FvwmAudio
or from within an fvwm pop-up menu:
Popup "Module-Popup"
Title "Modules"
Module "GoodStuff" GoodStuff
Module "NoClutter" FvwmClean
Module "FvwmIdentify" FvwmIdent
Module "Banner" FvwmBanner
Module "Debug" FvwmDebug
Module "Audio" FvwmAudio
Module "Pager" FvwmPager 0 3
EndPopup
The
FvwmAudio module communicates with the Fvwm window manager to bind
audio sounds to window manager actions. Different audio queues may be assigned
to any window manager action.
FvwmAudio can be used with any
independent audio player, and therefore requires no special audio library APIs
of its own. Simple in its design, it merely binds the audio filenames to
particular actions and forks off the audio player program with the appropriate
filename when that action occurs.
FvwmAudio can also have builtin support for the rplay library.
FvwmAudio reads the same
.fvwmrc file as
fvwm(1) reads when
it starts up, and looks for certain configuration options:
- *FvwmAudioPlayCmd /usr/bin/X11/demos/auplay
- This determines the independent audio player program that
will actually play the sounds. If the play command is set to
builtin-rplay then the builtin rplay support will be used. For
example:
*FvwmAudioPlayCmd builtin-rplay
- *FvwmAudioDir /usr/lib/sounds
- Specifies the directory to look for the audio files. This
option is ignored when rplay is used.
- *FvwmAudioDelay 5
- Specifies that sound events will only be played if they
occur at least 5 seconds after the previous event. Sounds events that
occur during the delay period are ignored. This option is useful if you
don't want several sounds playing at the same time. The default delay is 0
which disables the audio delay.
- *FvwmAudioRplayHost hostname
- Specifies what host the sounds will play on. The
hostname can also be an environment variable such as $HOSTDISPLAY.
This option is only valid with builtin rplay support.
- *FvwmAudioRplayPriority 0
- Specifies what priority will be assigned to the sounds when
they are played. This option is only valid with builtin rplay support.
- *FvwmAudioRplayVolume 127
- Specifies what volume will be assigned to the sounds when
they are played. This option is only valid with builtin rplay support.
- *FvwmAudio window-manager_action audio_filename
- Binds particular window manager actions to sound queues.
*FvwmAudio startup TaDa.au
*FvwmAudio shutdown Elvis_Left.au
*FvwmAudio unknown doh.au
*FvwmAudio add_window drip.au
*FvwmAudio raise_window swoosh.au
*FvwmAudio lower_window swoosh.au
*FvwmAudio focus_change boing.au
*FvwmAudio destroy_window explosion.au
*FvwmAudio iconify ploop.au
*FvwmAudio deiconify ploop.au
*FvwmAudio toggle_paging fwop.au
*FvwmAudio new_page beam_trek.au
*FvwmAudio new_desk beam_trek.au
*FvwmAudio configure_window huh.au
*FvwmAudio window_name beep.au
*FvwmAudio icon_name beep.au
*FvwmAudio res_class beep.au
*FvwmAudio res_name beep.au
*FvwmAudio end_windowlist twang.au
The invocation method was shown in the synopsis section. No command line
invocation is possible.
FvwmAudio must be invoked by the
fvwm
window manager.
It's REALLY noisy when fvwm starts and restarts.
This module is heavily based on a similar Fvwm module called
FvwmSound by
Mark Boyns.
FvwmAudio simply takes Mark's original program and extends
it to make it generic enough to work with any audio player. The concept for
interfacing this module to the Window Manager, is original work by Robert
Nation.
Copyright 1994, Mark Boyns and Mark Scott. No guarantees or warranties or
anything are provided or implied in any way whatsoever. Use this program at
your own risk. Permission to use this program for any purpose is given, as
long as the copyright is kept intact.
Mark Boyns (
[email protected])
Mark Scott (
[email protected])