VRMLConverter - converts VRML to OGRE .mesh files
VRMLConverter sourcefile [destfile]
VRMLConverter converts VRML97 files to .mesh files containing static
meshes and materials.
A summary of options is included below.
- sourcefile
- Name of the VRML97 file to convert
- destfile
- Optional name of file to write to. If you don't specify
this OGRE overwrites the existing file.
Make sure your objects are tesselated. They don't have to be triangulated - the
converter takes care of that, but primitive shapes (like spheres, boxes, etc)
are not recognised.
If you want the mesh to contain normals (which is usually the case), then make
sure that normals are exported. There is usually an option for this in the
modeler, but the default is 'off' in most programs.
This manual page was compiled by Simon Schmeisser <
[email protected]>
based on a README.txt in the source directory for the Debian GNU/Linux system,
but may be used by others.