assaultcube - AssaultCube client
assaultcube [
-wX ] [
-hY ] [
-t ] [
-zN ] [
-bN ] [
-sN ] [
-aN ] [
-vN ] [
--loadmap=FILE ] [
--loaddemo=FILE ] [
-e"C" ] [
--init ] [
--mod=PATH ] [
--home=PATH ] [
-mURL ] [
-T ] [
-d ] [
--version ] [
--protocol ] [
--help ]
AssaultCube, formerly ActionCube, is a first-person-shooter based on the game
Cube. Set in a realistic looking environment, as far as that's possible with
this engine, while gameplay stays fast and arcade. This game is all about team
oriented multiplayer fun.
assaultcube is a script which executes
/usr/lib/games/ac_client
from the
/usr/share/games/assaultcube/ directory using the
"--home=${HOME}/.assaultcube_v1.104 --init" options. It will accept
any additional options
-
-wX
- Sets the desired screen width to X. The default is
-w1024
-
-hY
- Sets the desired screen height to Y. The default is
-h768
- -t
- Forces AssaultCube to run in "window" mode (turns
fullscreen off). You can explicitly force fullscreen mode by using
-t1
-
-zN
- Sets the precision of the z-buffer to N bits. This should
be at least 24 or you may experience depth problems.
-
-bN
- Sets the colour depth to N bits per pixel (example: -b16
would set the colour depth to 16-bits).
-
-sN
- Sets the stencil buffer precision to N bits. This needs to
be either 8 to enable shadowing effects, or 0 to turn it off (the
default).
-
-aN
- Sets full-scene anti-aliasing to N samples (example: -a4 is
4x).
-
-vN
- Enables v-sync if N is greater 0. If N equals -1 then
system defaults will be used.
-
--loadmap=FILE
- Forces AssaultCube to load the map named FILE when
launched.
-
--loaddemo=FILE
- Forces AssaultCube to playback the demo named FILE when
launched.
-
-e"C"
- Executes the command C on launch (i.e. -e"echo
hello"). Refer to the CubeScript command reference for a list of all
possible commands.
- --init
- Executes the init script before starting the graphics and
sound subsystems (recommended). By default, the file ./config/init.cfg is
used. This can be overridden by setting --init=yourfile.cfg
-
--mod=PATH
- Adds the specified path to the list of directories to be
searched when loading resources. Use this to "MOD" the game in a
clean way without having to place/replace files in the main directory. See
the custom mods page for more information.
-
--home=PATH
- Specifies the AssaultCube home folder. AssaultCube will
write custom settings and files to this directory (recommended).
-
-mURL
- Sets the client to update its serverlist from the URL of a
different masterserver. When using this argument, you need to exclude the
protocol at the beginning (i.e. add everything BUT http:// on to the
argument). The default is -massault.cubers.net
- -T
- Tags a timestamp to each line of text output to the
console.
- -d
- This starts the executable file for the AssaultCube CLIENT,
as an AssaultCube SERVER instead. You don't need this argument if you're
using the server executable. There is no need to use this argument unless
you know what you're doing.
- --version
- Prints out the version number (example: 1.104) instead of
running AssaultCube.
- --protocol
- Prints out the protocol number (example: 1140) instead of
running AssaultCube.
- --help
- Display this manpage
assaultcube-server(6)
AssaultCube was written by the AssaultCube Team.
This manual page was written by Martin Erik Werner
<
[email protected]>
Information taken from
<
https://assault.cubers.net/docs/commandline.html>