NAME
atari800 - emulator of Atari 8-bit computers and the 5200 consoleSYNOPSIS
atari800 [option]... [file]...DESCRIPTION
atari800 emulates the Atari 8-bit computer systems including the 400, 800, 1200XL, 600XL, 800XL, 65XE, 130XE, 800XE and the XE Game System, and also the Atari 5200 SuperSystem console.OPTIONS
- -help
- Print complete and up-to-date list of command line switches
- -v
- Print emulator version
- -verbose
- Display framerate when exiting
- -config filename
- Specify an alternative configuration filename
- -autosave-config
- Automatically save the current configuration on emulator exit.
- -no-autosave-config
- Don't save the current configuration on emulator exit (the default).
- -osa_rom filename
- Path to file containing Atari Rev.A Operating System.
- -osb_rom filename
- Path to file containing Atari Rev.B Operating System.
- -xlxe_rom filename
- Path to file containing Atari XL/XE Operating System.
- -5200_rom filename
- Path to file containing Atari 5200 Games System ROM.
- -basic_rom filename
- Path to file containing Atari BASIC ROM. Used to override paths defined at compile time.
- -800-rev auto|a-ntsc|a-pal|b-ntsc| custom|altirra
- Select operating system revision for Atari 800:
- auto
- The default. Use the most appropriate from the available ones.
- a-ntsc
- Use OS rev. A NTSC from early NTSC 400/800 units.
- a-pal
- Use OS rev. A PAL from PAL 400/800 units.
- b-ntsc
- Use OS rev. B NTSC from late NTSC 400/800 units.
- custom
- Use a custom OS.
- altirra
- Use AltirraOS that is included in the emulator.
- -xl-rev auto|10|11|1|2|3a|3b|5|3|4|59|59a|custom|altirra
- Select operating system revision for Atari XL/XE:
- auto
- The default. Use the most appropriate from the available ones.
- 10
- Use OS AA000000 rev. 10 from early 1200XL units.
- 11
- Use OS AA000001 rev. 11 from late 1200XL units.
- 1
- Use OS BB000000 rev. 1 from the 600XL.
- 2
- Use OS BB000001 rev. 2 from the 800XL and early 65XE/130XE units.
- 3a
- Use prototype OS BB000002 rev. 3 from 1400XL/1450XLD units (also known as 1540OS3.V0 and 1450R3V0.ROM).
- 3b
- Use prototype OS BB000002 rev. 3 ver. 4 from 1400XL/1450XLD units (also known as os1450.128 and 1450R3VX.ROM).
- 5
- Use prototype OS CC000001 rev. 4 (also known as Rev. 5), for which sources are available at <http://www.atariage.com/forums/topic/78579-a800ossrc/page__view__findpost__p__961535>.
- 3
- Use OS BB000001 rev. 3 from late 65XE/130XE units.
- 4
- Use OS BB000001 rev. 4 from the XEGS.
- 59
- Use OS BB000001 rev. 59 from the Arabic 65XE.
- 59a
- Use OS BB000001 rev. 59 from Kevin Savetz' Arabic 65XE: <http://www.savetz.com/vintagecomputers/arabic65xe/>.
- custom
- Use a custom OS.
- altirra
- Use AltirraOS that is included in the emulator.
- -5200-rev auto|orig|a|custom|altirra
- Select BIOS revision for Atari 5200:
- auto
- The default. Use the most appropriate from the available ones.
- orig
- Use BIOS from 4-port and early 2-port 5200 units.
- a
- Use BIOS rev. A from late 2-port 5200 units.
- custom
- Use a custom BIOS.
- altirra
- Use Altirra BIOS that is included in the emulator.
- -basic-rev auto|a|b|c|custom| altirra
- Select BASIC revision:
- auto
- The default. Use the most appropriate from the available ones.
- a
- Use BASIC rev. A.
- b
- Use BASIC rev. B from early 600XL/800XL units.
- c
- Use BASIC rev. C from late 600XL/800XL and all XE units.
- custom
- Use a custom BASIC.
- altirra
- Use Altirra BASIC that is included in the emulator.
- -xegame-rev auto|orig|custom
- Select XEGS builtin game version:
- auto
- The default. Use the most appropriate from the available ones.
- orig
- Use the original Missile Command game.
- custom
- Use a custom game ROM.
- -atari
- Emulate Atari 400/800
- -1200
- Emulate Atari 1200XL
- -xl
- Emulate Atari 800XL
- -xe
- Emulate Atari 130XE
- -320xe
- Emulate Atari 320XE (Compy-Shop)
- -rambo
- Emulate Atari 320XE (Rambo)
- -576xe
- Emulate Atari 576XE
- -1088xe
- Emulate Atari 1088XE
- -xegs
- Emulate Atari XEGS
- -5200
- Emulate Atari 5200
- -c
- Enable RAM between 0xc000 and 0xcfff in Atari 800
- -axlon n
- Use Atari 800 Axlon memory expansion: n k total RAM
- -axlon0f
- Use Axlon shadow at 0x0fc0-0x0fff
- -mosaic n
- Use 400/800 Mosaic memory expansion: n k total RAM
- -mapram
- Enable the MapRAM memory expansion. Works only when emulating an Atari XL/XE machine.
- -no-mapram
- Disable the MapRAM memory expansion.
- -pal
- Emulate PAL TV mode
- -ntsc
- Emulate NTSC TV mode
- -nobasic
- Used to disable Basic when starting the emulator in XL/XE mode. Simulates the Option key being held down during system boot.
- -basic
- Turn on Atari BASIC ROM
- -cart filename
- Insert cartridge (CART or raw format)
- -cart-type 0..75
- Select type of the cartridge inserted with the -cart option. When inserting a raw ROM image its type cannot be detected automaticcaly, and must be provided with this option. Setting to 0 means disabling the cartridge, and any other number indicates a specific cartridge type:
- 1
- Standard 8 KB cartridge
- 2
- Standard 16 KB cartridge
- 3
- OSS two chip 16 KB cartridge (034M)
- 4
- Standard 32 KB 5200 cartridge
- 5
- DB 32 KB cartridge
- 6
- Two chip 16 KB 5200 cartridge
- 7
- Bounty Bob Strikes Back 40 KB 5200 cartridge
- 8
- 64 KB Williams cartridge
- 9
- Express 64 KB cartridge
- 10
- Diamond 64 KB cartridge
- 11
- SpartaDos X 64 KB cartridge
- 12
- XEGS 32 KB cartridge
- 13
- XEGS 64 KB cartridge (banks 0-7)
- 14
- XEGS 128 KB cartridge
- 15
- OSS one chip 16 KB cartridge
- 16
- One chip 16 KB 5200 cartridge
- 17
- Decoded Atrax 128 KB cartridge
- 18
- Bounty Bob Strikes Back 40 KB cartridge
- 19
- Standard 8 KB 5200 cartridge
- 20
- Standard 4 KB 5200 cartridge
- 21
- Right slot 8 KB cartridge
- 22
- 32 KB Williams cartridge
- 23
- XEGS 256 KB cartridge
- 24
- XEGS 512 KB cartridge
- 25
- XEGS 1 MB cartridge
- 26
- MegaCart 16 KB cartridge
- 27
- MegaCart 32 KB cartridge
- 28
- MegaCart 64 KB cartridge
- 29
- MegaCart 128 KB cartridge
- 30
- MegaCart 256 KB cartridge
- 31
- MegaCart 512 KB cartridge
- 32
- MegaCart 1 MB cartridge
- 33
- Switchable XEGS 32 KB cartridge
- 34
- Switchable XEGS 64 KB cartridge
- 35
- Switchable XEGS 128 KB cartridge
- 36
- Switchable XEGS 256 KB cartridge
- 37
- Switchable XEGS 512 KB cartridge
- 38
- Switchable XEGS 1 MB cartridge
- 39
- Phoenix 8 KB cartridge
- 40
- Blizzard 16 KB cartridge
- 41
- Atarimax 128 KB Flash cartridge
- 42
- Atarimax 1 MB Flash cartridge (old)
- 43
- SpartaDos X 128 KB cartridge
- 44
- OSS 8 KB cartridge
- 45
- OSS two chip 16 KB cartridge (043M)
- 46
- Blizzard 4 KB cartridge
- 47
- AST 32 KB cartridge
- 48
- Atrax SDX 64 KB cartridge
- 49
- Atrax SDX 128 KB cartridge
- 50
- Turbosoft 64 KB cartridge
- 51
- Turbosoft 128 KB cartridge
- 52
- Ultracart 32 KB cartridge
- 53
- Low bank 8 KB cartridge
- 54
- SIC! 128 KB cartridge
- 55
- SIC! 256 KB cartridge
- 56
- SIC! 512 KB cartridge
- 57
- Standard 2 KB cartridge
- 58
- Standard 4 KB cartridge
- 59
- Right slot 4 KB cartridge
- 60
- Blizzard 32 KB cartridge
- 61
- MegaMax 2 MB cartridge
- 62
- The!Cart 128 MB cartridge
- 63
- Flash MegaCart 4 MB cartridge
- 64
- MegaCart 2 MB cartridge
- 65
- The!Cart 32 MB cartridge
- 66
- The!Cart 64 MB cartridge
- 67
- XEGS 64 KB cartridge (banks 8-15)
- 68
- Atrax 128 KB cartridge
- 69
- aDawliah 32 KB cartridge
- 70
- aDawliah 64 KB cartridge
- 71
- Super Cart 64 KB 5200 cartridge (32K banks)
- 72
- Super Cart 128 KB 5200 cartridge (32K banks)
- 73
- Super Cart 256 KB 5200 cartridge (32K banks)
- 74
- Super Cart 512 KB 5200 cartridge (32K banks)
- 75
- Atarimax 1 MB Flash cartridge (new)
- -cart2 filename
- Insert piggyback cartridge (CART or raw format). This works only if the first cartridge is a pass-through (currently only SpartaDOS X 64KB and 128KB types).
- -cart2-type 0..75
- Select type of the cartridge inserted with the -cart2 option. When inserting a raw ROM image its type cannot be detected automatically, and must be provided with this option. The available values are the same as for the -cart-type option above.
- -cart-autoreboot
- Automatically reboot after cartridge inserting/removing (this is the default setting). This does not apply to the piggyback cartridge - inserting or removing it never causes automatic reboot.
- -no-cart-autoreboot
- Disable automatic reboot after cartridge inserting/removing.
- -run filename
- Run Atari program (EXE, COM, XEX, BAS, LST)
- -state filename
- Load saved-state file
- -tape filename
- Attach cassette image (CAS format or raw file)
- -boottape filename
- Attach cassette image and boot it
- -tape-readonly
- Set the attached cassette image as read-only.
- -1400
- Emulate the Atari 1400XL
- -xld
- Emulate the Atari 1450XLD
- -bb
- Emulate the CSS Black Box
- -mio
- Emulate the ICD MIO board
- -nopatch
- Normally the OS is patched giving very fast I/O. This options prevents the patch from being applied so that the OS accesses the serial port hardware directly. This option will probably never be needed since programs that access the serial hardware should work even if the OS has been patched.
- -nopatchall
- Don't patch OS at all, H:, P: and R: devices won't work
- -H1 path
- Set path for H1: device
- -H2 path
- Set path for H2: device
- -H3 path
- Set path for H3: device
- -H4 path
- Set path for H4: device
- -Hpath path
- Set path for Atari executables on the H: device
- -hreadonly
- Enable read-only mode for H: device
- -hreadwrite
- Disable read-only mode for H: device
- -devbug
- Put debugging messages for H: and P: devices in log file
- -rtime
- Enable R-Time 8 emulation
- -nortime
- Disable R-Time 8 emulation
- -rdevice [dev]
- Enable R: device. If dev is specified then it's used as host serial device name (e.g. /dev/ttyS0 on linux). If there is no dev specified then R: is directed to network.
- -mouse off
- Do not use mouse
- -mouse pad
- Emulate paddles
- -mouse touch
- Emulate Atari Touch Tablet
- -mouse koala
- Emulate Koala Pad
- -mouse pen
- Emulate Light Pen
- -mouse gun
- Emulate Light Gun
- -mouse amiga
- Emulate Amiga mouse
- -mouse st
- Emulate Atari ST mouse
- -mouse trak
- Emulate Atari Trak-Ball
- -mouse joy
- Emulate joystick using mouse
- -mouseport num
- Set mouse port 1-4 (default 1)
- -mousespeed num
- Set mouse speed 1-9 (default 3)
- -multijoy
- Emulate MultiJoy4 interface
- -directmouse
- Use mouse's absolute position
- -cx85 num
- Emulate CX85 numeric keypad on port num
- -grabmouse
- SDL only, prevent mouse pointer from leaving the window
- -record filename
- Record all input events to filename. Can be used for gaming contests (highest score etc).
- -playback filename
- Playback input events from filename. Watch an expert play the game.
- -refresh
- Controls screen refresh rate. A numerical value follows this option which specifies how many emulated screen updates are required before the actual screen is updated. This value effects the speed of the emulation: A higher value results in faster CPU emulation but a less frequently updated screen.
- -ntsc-artif mode, -pal-artif mode
- Set emulation mode of video artifacts in NTSC or PAL, respectively. The available values for mode are:
- none
- Disable video artifacts.
- ntsc-old
- Simple emulation of NTSC composite video artifacts. Fast but inaccurate.
- ntsc-new
- Improved emulation of NTSC artifacts. May look better than ntsc-old.
- ntsc-full
- Full emulation of NTSC artifacts. Rather slow and available only in 16- and 32-bit video modes.
- pal-simple
- Simple emulation of PAL chroma blending, without composite artifacts. Fast but inaccurate.
- pal-blend
- Accurate emulation of PAL chroma blending, without composite artifacts. Available only in 16- and 32-bit video modes.
- -artif mode
- Set artifacting mode 0-4 (0 = disable). Only for tv effects ntsc-old and ntsc-new.
- -colors-preset standard|deep-black|vibrant
- Use one of predefined colour adjustments
- -saturation n
- Set screen color saturation (like TV Colour control)
- -ntsc-saturation n, -pal-saturation n
- Set saturation only for NTSC or PAL, respectively
- -contrast n
- Set screen contrast (also called white level)
- -ntsc-contrast n, -pal-contrast -fIn
- Set contrast only for NTSC or PAL, respectively
- -brightness n
- Set screen brightness (also called black level)
- -ntsc-brightness n, -pal-brightness n
- Set brightness only for NTSC or PAL, respectively
- -gamma n
- Set screen gamma correction
- -ntsc-gamma n, -pal-gamma n
- Set gamma adjustment only for NTSC or PAL, respectively
- -tint n
- Set tint -1..1.
- -ntsc-tint n, -pal-tint n
- Set tint only for NTSC or PAL, respectively
- -ntsc-colordelay n
- Set GTIA color delay for NTSC system. This emulates adjusting the potentiometer existing at the bottom of Atari computers, which adjusts hues of colors produced by the computer.
- -pal-colordelay n
- Set GTIA color delay for PAL system.
- -paletten filename, -palettep filename
- Read Atari NTSC/PAL colors from ACT file
- -paletten-adjust, -palettep-adjust
- Apply colour adjustments (brightness, contrast etc.) to the loaded NTSC/PAL palette (by default the loaded palette is displayed unmodified).
- -screenshots pattern
- Set filename pattern for screenshots. Use to override the default pattern of atari###.png which produces atari000.png, atari001.png etc. filenames. Hashes are replaced with raising numbers. Existing files are overwritten only if all the files defined by the pattern exist.
- -showspeed
- Show percentage of actual speed
- -sound
- Enable sound
- -nosound
- Disable sound
- -dsprate freq
- Set sound output frequency in Hz. The default is 44100 Hz.
- -stereo
- Enable stereo sound
- -nostereo
- Disable stereo sound
- -audio16
- Set sound output format to 16-bit
- -audio8
- Set sound output format to 8-bit
- -aname pattern
- Set filename pattern for audio recordings. Use to override the default pattern of atari###.wav which produces atari000.wav, atari001.wav etc. filenames. Hashes are replaced with raising numbers. Note that WAV format files can support all audio codecs, including MP3, but many programs assume WAV files contain only PCM audio. If MP3 support was enabled when compiling the emulator, and MP3 audio is selected using the -acodec mp3 option below, the default pattern will be atari###.mp3 to save in MP3 format files.
- -acodec auto|pcm|mp3|mulaw|pcm_mulaw| adpcm|adpcm_ima_wav|adpcm_yahama|adpcm_ms
- Select the audio codec used when saving to AVI or WAV files. Some codecs are lossy, meaning they reduce storage space while attempting to sound as close as possible to the original audio.
- auto
- The default. Use the codec that provides the best audio quality, which is PCM.
- pcm
- Use uncompressed pulse-code modulated (PCM) samples. Lossless. Produces very large audio files.
- mp3
- Use MP3 encoding. Lossy; only available with 16-bit audio, and provides the best possible quality of all the lossy codecs while also using the least storage space. This codec is only available if MP3 support is enabled when compiling the emulator.
- mulaw
- Use mu-law encoding. Lossy; only available with 16-bit audio, and provides 2x reduction in size from PCM samples. Comparible acoustic quality to a 192kbps MP3 file.
- pcm_mulaw
- Sames as mulaw, included to match ffmpeg codec name.
- adpcm
- Use the best adaptive dynamic pulse-code modulated (ADPCM) codec. Lossy; all ADCPM codecs provide 4x reduction in size over PCM samples. Comparible acoustic quality to a 64kbps MP3 file.
- adpcm_ima_wav
- Use the DVI IMA ADPCM algorithm. This seems to perform better on POKEY waveforms than other ADPCM algorithms and will be used when adpcm is selected.
- adpcm_yamaha
- Use the Yamaha ADPCM algorithm.
- adpcm_ms
- Use the Microsoft ADPCM algorithm.
- -ab kbps
- Set the bitrate in kbps of the MP3 codec. The default is 128, and can range between 8 and 320. Higher numbers mean better quality at the cost of increased file size.
- -ar freq
- Set the output sample rate in Hz of the MP3 codec. The default is the same sample rate as set by the -dsprate option. Only a limited set of choices are available: 8000, 11025, 12000, 16000, 22050, 24000, 32000, 44100 and 48000. As with bitrate, higher numbers mean better quality and larger files.
- -aq num
- Set the MP3 audio compression algorithm quality 0-9 (default 4). 0 means reduced quality but fast, 9 uses the slowest algorithms to try to increase quality. Does not affect storage space.
- -snd-buflen ms
- Set length of the hardware sound buffer in milliseconds. Setting to 0 (the default) causes the length to be set automatically. Higher values increase sound latency. Automatic setting should be OK in most cases.
- -snddelay ms
- Set sound latency in milliseconds. Increase it if you experience gaps of silence during sound playback.
- -vname pattern
- Set filename pattern for video recordings. Use to override the default pattern of atari###.avi which produces atari000.avi, atari001.avi etc. filenames. Hashes are replaced with raising numbers.
- -vcodec auto|rle|msrle|png|zmbv| uzmbv
- Select the video codec used to store image frames in AVI video recordings. All video codecs use lossless compression.
- auto
- The default. Use the codec that provides the best average compression ratio which is zmbv if available, otherwise rle.
- rle
- Use run-length encoding (RLE) for very good compression of video frames. This codec is always available.
- msrle
- Sames as rle, included to match ffmpeg codec name.
- png
- Use PNG image compression for moderate compression of video frames. This codec is only available if PNG support was compiled into the emulator.
- zmbv
- Use Zip Motion Blocks Video (ZMBV) for the best compression of video frames. This codec is only available if support for the zlib compression library was compiled into the emulator.
- uzmbv
- Uncompressed Zip Motion Blocks Video is only available when compiled without the zlib compression library.
- -showstats
- Show elapsed recording time and file size on screen during recording of video or audio.
- -no-showstats
- Don't show multimedia statistics during recording of video or audio
- -keyint num
- Set the keyframe interval to one keyframe every num frames (default is 50 for PAL, 60 for NTSC). The RLE and ZMBV codecs use keyframes and inter-frames, which encode full frames and differences between frames, respectively. Inter-frames are typically much smaller than full frames, but most video players can only seek to keyframes.
- -compression-level num
- Set compression level 0-9 (default 6) PNG or zlib compression used in the emulator. Zero means no compression and larger numbers correspond to higher compression and smaller image sizes, at the cost of increased time to generate the compressed image. This affects both screenshots and the video codec.
Curses Options
- -left
- Use columns 0 to 39
- -central
- Use columns 20 to 59
- -right
- Use columns 40 to 79
- -wide1
- Use columns 0 to 79. In this mode only the even character positions are used. The odd locations are filled with spaces.
- -wide2
- Use columns 0 to 79. This mode is similar to -wide1 except that the spaces are in reverse video if the previous character was also in reverse video.
Falcon Options
- -interlace x
- Generate Falcon screen only every x frame
- -videl
- Direct VIDEL programming (Falcon/VGA only)
- -double
- Double the screen size on NOVA
- -delta
- Delta screen output (differences only)
- -joyswap
- Swap joysticks
Java NestedVM Options
- -scale n
- Scale width and height by n
SDL Options
- -fullscreen
- Start in fullscreen mode. The default resolution is 336x240 and can be later changed.
- -windowed
- Start in a window (the default).
- -rotate90
- Rotate display (useful for devices with 240x320 screen).
- -no-rotate90
- Don't rotate display (the default).
- -fs-width number-of-pixels
- Host horizontal resolution for fullscreen.
- -fs-height number-of-pixels
- Host vertical resolution for fullscreen.
- -win-width number-of-pixels
- Set horizontal size of the window. The window can be later resized manually.
- -win-height number-of-pixels
- Set vertical size of the window. The window can be later resized nanually.
- -bpp number-of-bits
- Sets image color depth when OpenGL acceleration is disabled. Accepted values are: 0 (use desktop depth; this is the default), 8, 16 and 32. Depending on the type of graphics hardware, the fullscreen setting and current desktop bit depth, either of the values might give the best performance. Note that with bit depth set to 16 emulation of colors is slightly less accurate.
- -vsync
- Synchronize the display with the monitor's vertical retrace, to remove image tearing artifacts. This improves display quality, but may be not available depending on the current wideo mode (fullscreen/windowed), the chosen SDL_VIDEODRIVER and type of graphics hardware. Synchronization is available for some SDL videodrivers (directx, dga) but not for others. In OpenGL this option has no effect - vertical synchronization must be instead enabled in the video hardware driver's settings, if available.
- -no-vsync
- Disable synchronization with monitor's vertical retrace (the default).
- -horiz-area narrow|tv|full|number
- Set amount of visible screen horizontally:
- narrow
- Shows 320 pixels.
- tv
- The default. Shows area visible on a standard TV (336 pixels).
- full
- Shows full overscan area (384 pixels).
- number
- An exact horizontal size can be set by providing a number between 160 and 384.
- -vertical-area short|tv|full|number
- Set amount of visible screen vertically:
- short
- Shows 200 pixels.
- tv
- The default. Shows area visible on a typical TV (224 or 240 pixels, depending on current TV system).
- full
- Shows full overscan area, which can be up to 300 pixels in case of the XEP80.
- number
- An exact number of visible scanlines can be set by providing a number between 100 and 300.
- -horiz-shift number
- When the visible horizontal area is not set to full, this option specifies the screen's area that will be visible. Values higher than 0 will cause showing more of the right side of the screen, while values lower than 0 will cause showing more of the left side. The default is 0 (no shift). -vert-shift number Analogically to -horiz-shift: when the visible vertical area is not set to full, this option specifies the screen's area that will be visible. Values higher than 0 will cause showing more of the bottom part of the screen, while values lower than 0 will cause showing more of the top part. The default is 0 (no shift).
- -stretch none|integral|full|number
- Choose method of stretching the image to fit the screen/window area:
- none
- The image won't be stretched at all.
- integral
- The default. The image will fit the screen/window but will be stretched only by an integral multiplier. This setting allows for nice output when using scanlines in low screen resolutions.
- full
- The screen will fit the entire screen/window area. This setting looks best in high screen resolutions.
- number
- A custom multiplier (floating point number) can be also provided to precisely set the amount of stretching.
- -fit-screen width|height
- When -stretch is set to integral or full, this parameter controls how the stretching is performed with relation to window/screen size:
- width
- Fits the image's width while allowing it to be cropped vertically.
- height
- Fits the image's height while allowing it to be cropped horizontally.
- both
- The default. Fit both the image's width and height, avoiding cropping.
- -image-aspect none|square-pixels|real
- Choose how the image's aspect ratio should be maintained when stretching:
- none
- Causes the image to be stretched without restriction to fit the screen/window area fully.
- square-pixels
- The default. Causes the image to be stretched by the same amount horizontally and vertically, maintaining square pixels. In low screen resolutions this setting may produce the nicest result.
- real
- Recreates the aspect ratio of a real TV display (pixels are not square), but only if the -host-aspect-ratio option is set correctly.
- -host-aspect-ratio auto|x:y
- Set the aspect ratio of the host monitor on which the emulator's display is placed. Allowed values are auto for autodetection, or ratios like 4:3, 16:9, 1.25:1 ... This value is used to properly maintain image's aspect ratio when having -image-aspect set to real. The default value is auto. Note that host aspect ratio detection works as expected only if the desktop resolution matches aspect ratio of the display device (in other words, display pixels are square). If, for example, desktop resolution is 800x600 on a 16:9 monitor, autodetection will fail and host aspect ratio will have to be set manually, by measuring physical width and height of the monitor and setting the parameter to width:height.
- -80column
- Shows output of an 80 column hardware, when it is available (the default). This parameter has effect only if an 80 column hardware is activated, using one of the parameters -af80, -proto80 or -af80.
- -no-80column
- Deactivates showing output of an 80 column hardware.
- -nojoystick
- Do not initialize SDL joysticks
- -joy0hat
- Use hat of joystick 0 rather than the axis for joystick movement.
- -joy1hat
- Use hat of joystick 1 rather than the axis for joystick movement.
- -joy2hat
- Use hat of joystick 2 rather than the axis for joystick movement.
- -joy3hat
- Use hat of joystick 3 rather than the axis for joystick movement.
- -joy0 path-to-device
- Define path to device used in LPTjoy 0. Available on linux-ia32 only.
- -joy1 path-to-device
- Define path to device used in LPTjoy 1. Available on linux-ia32 only.
- -ntsc-filter-preset composite|svideo|rgb| monochrome
- Use one of predefined NTSC filter adjustments.
- -ntsc-sharpness n
- Set sharpness of the NTSC filter.
- -ntsc-resolution n
- Set resolution of the NTSC filter.
- -ntsc-artifacts n
- Set artifacts of the NTSC filter.
- -ntsc-fringing n
- Set fringing of the NTSC filter.
- -ntsc-bleed n
- Set bleed of the NTSC filter.
- -ntsc-burstphase n
- Set burst phase of the NTSC filter. This changes colors of artifacts. The best values are 0, 0.5, 1, 1.5.
- -scanlines n
- Set visibility of scanlines (0..100). Scanlines are only visible when the screen's or window's vertical size is at least 480 (more precisely, at least twice the number of scanlines given in -vert-area).
- -scanlinesint
- Enable scanlines interpolation (looks nicer).
- -no-scanlinesint
- Disable scanlines interpolation (in software modes may give better performance).
- -video-accel
- Use OpenGL hardware acceleration for displaying and stretching of the emulator's display. Using OpenGL improves performance.
- -no-video-accel
- Don't use OpenGL hardware acceleration (the default).
- -pixel-format bgr16|rgb16|bgra32|argb32
- Choose format of texture data when OpenGL acceleration is enabled. Depending on the type of the graphics hardware, either of the values might give the best performance. Note that with pixel format set to bgr16 or rgb16, emulation of colors is slightly less accurate.
- -pbo
- Use Pixel Buffer Objects when OpenGL acceleration is enabled (the default). PBOs are available on newer graphics hardware and when used, substantially improve emulator's performance. However in rare cases (some Intel on-board chips) using PBOs may actually descrease perfromance.
- -no-pbo
- Don't use Pixel Buffer Objects when OpenGL acceleration is used.
- -bilinear-filter
- Enable bilinear filtering of the screen in OpenGL modes.
- -no-bilinear-filter
- Disable bilinear filtering in OpenGL modes (the default).
- -opengl-lib path
- Provide a custom OpenGL shared library. If not given, Atari800 will use a default system-specific library (typically opengl32.dll or libGL.so).
- -proto80
- Emulate a prototype 80 column board for the 1090
- -xep80
- Emulate the XEP80
- -xep80port n
- Use XEP80 on joystick port n
- -af80
- Emulate the Austin Franklin 80 column daughterboard for Atari 800.
- -volume 0..100
- Sets global volume of Atari 800.
X11 Options
- -small
- Run the emulator in a small window where each Atari 800 pixel is represented by one X Window pixel
- -large
- Runs the emulator in a large window where each Atari 800 pixel is represented by a 2x2 X Window rectangle. This mode is selected by default.
- -huge
- Runs the emulator in a huge window where each Atari 800 pixel is represented by a 3x3 X Window rectangle.
- -clip_x number-of-pixels
- Set left offset for clipping
- -clip_width number-of-pixels
- Set the width of the clipping-area
- -clip_y number-of-pixels
- Set top offset for clipping
- -clip_height number-of-pixels
- Set the height of the clipping-area
- -private_cmap
- Use private colormap
- -sio
- Show SIO monitor
- -x11bug
- Enable debug code in atari_x11.c
- -keypad
- Keypad mode
KEYBOARD, JOYSTICK AND OTHER CONTROLLERS
- F1
- Built in user interface
- F2
- Option key
- F3
- Select key
- F4
- Start key
- F5
- Reset key ("warm reset")
- Shift+F5
- Reboot ("cold reset")
- F6
- Help key (XL/XE only)
- F7
- Break key
- F8
- Enter monitor
- F9
- Exit emulator
- F10
- Save screenshot
- Shift+F10
- Save interlaced screenshot
- Alt+R
- Run Atari program
- Alt+D
- Disk management
- Alt+C
- Cartridge management
- Alt+Y
- Select system
- Alt+O
- Sound settings
- Alt+W
- Sound recording start/stop
- Alt+V
- Video recording start/stop
- Alt+S
- Save state file
- Alt+L
- Load state file
- Alt+A
- About the emulator
- Insert
- Insert line (Atari Shift+'>')
- Ctrl+Insert
- Insert character (Atari Ctrl+'>')
- Shift+Ctrl+Insert
- Shift+Ctrl+'>'
- Delete
- Delete line (Atari Shift+Backspace)
- Shift+Backspace
- Delete line (Atari Shift+Backspace)
- Ctrl+Delete
- Delete character (Atari Ctrl+Backspace)
- Ctrl+Backspace
- Delete character (Atari Ctrl+Backspace)
- Shift+Ctrl+Delete
- Shift+Ctrl+Backspace
- Shift+Ctrl+Backspace
- Shift+Ctrl+Backspace
- Home
- Clear (Atari Shift+'<')
- Ctrl+Home
- Ctrl+'<' (also clears screen)
- Shift+Ctrl+Home
- Shift+Ctrl+'<'
- ~
- Inverse video
- Up
- Up (Atari Ctrl+'-')
- Down
- Down (Atari Ctrl+'=')
- Left
- Left (Atari ctrl+'+')
- Right
- Right (Atari ctrl+'*')
- Ctrl+Up
- -
- Ctrl+Down
- =
- Ctrl+Left
- +
- Ctrl+Right
- *
- Shift+Up
- _ (Atari Shift+'-')
- Shift+Down
- | (Atari Shift+'=')
- Shift+Left
- (Atari Shift+'+')
- Shift+Right
- ^ (Atari Shift+'*')
- Shift+Ctrl+Up
- Shift+Ctrl+-
- Shift+Ctrl+Down
- Shift+Ctrl+=
- Ctrl+\
- Ctrl+Esc (Workaround for Windows)
- Shift+Ctrl+\
- Shift+Ctrl+Esc (Workaround for Windows)
CX85 Keypad (if enabled):
- host keypad 0123456789-.
- 0123456789-.
- host keypad
- NO
- host keypad Ctrl+/
- ESCAPE
- host keypad *
- DELETE
- host keypad +
- YES
- host keypad Enter
- +ENTER
Basic
No function keys or Alt+letter shortcuts. Use Ctrl+C to enter the monitor. Controllers not supported in this version.Curses
F10 (Save screenshot) does not work in the default CURSES_BASIC build. Shift+F5 and Shift+F10 don't work at all. Avoid Ctrl + C, H, J, M, Q, S and Z. The remaining control characters can be typed. Control characters are displayed on the screen with the associated upper case character in bold.Falcon
- Help
- Help key (XL/XE)
7 8 9
\|/
4 5 6
/|\
1 2 3
And 0 is the fire key.
SDL
- `
- Atari/Inverse key
- LSUPER
- Atari/Inverse key (unusable under Windows)
- RSUPER
- CapsToggle (+Shift = CapsLock)
- LAlt+F
- Switch fullscreen/windowed display.
- LAlt+G
- Switch visible horizontal area. See -horiz-area.
- LAlt+J
- Swap keyboard_emulated joysticks
- LAlt+M
- Grab mouse (prevents mouse pointer from leaving the window)
- LAlt+LShift+1
- Decrease tint (also called hue)
- LAlt+1
- Increase hue
- LAlt+LShift+2
- Decrease saturation (like TV Colour control)
- LAlt+2
- Increase saturation
- LAlt+LShift+3
- Decrease contrast (also called white level)
- LAlt+3
- Increase contrast
- LAlt+LShift+4
- Decrease brightness (also called black level)
- LAlt+4
- Increase brightness
- LAlt+LShift+5
- Decrease gamma adjustment
- LAlt+5
- Increase gamma adjustment
- LAlt+LShift+6
- Decrease color delay (Atari color adjustment potentiometer)
- LAlt+6
- Increase color delay
- LAlt+LShift+7
- Decrease sharpness
- LAlt+7
- Increase sharpness
- LAlt+LShift+8
- Decrease resolution
- LAlt+8
- Increase resolution
- LAlt+LShift+9
- Decrease artifacts
- LAlt+9
- Increase artifacts
- LAlt+LShift+0
- Decrease fringing
- LAlt+0
- Increase fringing
- LAlt+LShift+-
- Decrease bleed
- LAlt+-
- Increase bleed
- LAlt+LShift+=
- Decrease NTSC burst phase (use this to change artifacting colours)
- LAlt+=
- Increase NTSC burst phase
- LAlt+LShift+[
- Decrease scanlines visibility
- LAlt+[
- Increase scanlines visibility
- LAlt+]
- Toggle NTSC composite/S-Video/RGB/monochrome settings
- LAlt+Shift+X
- Enable/disable output of a 80 column hardware (use with -xep80, -proto80 or -af80).
X11
- Alt
- Atari key (either Alt key will work)
AUDIO RECORDING
Audio can be recorded to WAV format sound files or as the audio track of AVI format multimedia files (described in the next section). A choice of audio codecs is available, some using lossy compression to reduce file size as compared to uncompressed audio. All lossy codecs require 16 bit sample sizes using the -audio16 option.VIDEO RECORDING
atari800 is capable of recording the emulated video and audio to AVI format multimedia files. A choice of lossless video codecs is available, while audio is stored with any of the lossless or lossy codecs as described above. To record without sound, specify the -nosound option. The most efficient video codec is the Zip Motion Block Video (ZMBV) codec. This codec uses keyframes and inter-frames, and achieves its high compression because inter-frames use motion estimation when calculating differences to the previous frame. It is a compile-time option when building the emulator, and is the default if available. There is an uncompressed variant that is available when compiled without zlib; see the note below. The Run-Length Encoding (RLE) video codec also uses keyframes and inter-frames. Its inter-frame compression is not as efficient as ZMBV, but still produces high compression in cases where only small parts of the screen change between frames. This codec is always available and is the default if compressed ZMBV is not available. The PNG video codec has moderate compression because it uses only keyframes. It is useful in certain cases if the ZMBV codec is not available. It is a compile-time option when building the emulator. Uncompressed ZMBV is typically inferior to RLE and PNG and is not recommended in general. There are a few limited instances (like detailed scrolling backgrounds) where uncompressed ZMBV will outperform RLE or PNG, and for that reason it is made available as the uzmbv codec when compiled without zlib. For testing purposes when compiled with zlib, uncompressed ZMBV video can be generated with the -compression-level 0 command line argument. Video Support:Application | Type | Platform | RLE | PNG | ZMBV |
YouTube | Website | Browser | Yes | Yes | Yes |
Website | Browser | No[1] | No[1] | No[1] | |
FFmpeg | Transcoder | Win/Mac/Lin | Yes | Yes | Yes |
Handbrake | Transcoder | Win/Mac/Lin | Yes | Yes | Yes |
VLC | Player | Win/Mac/Lin | Yes | No[2] | Yes |
Windows Media Player | Player | Windows | Yes | No | No |
Win 10 Movies & TV | Player | Windows | No | No | No |
IINA | Player | Mac | Yes | Yes | Yes |
QuickTime | Player | Mac | No | No | No |
Totem (Gnome Videos) | Player | Linux | No | Yes | Yes |
MPV (Celluloid) | Player | Linux | Yes | Yes | Yes |
MPlayer | Player | Linux | Yes | Yes | Yes |
[1] Twitter only accepts mp4 files using the h264 video
codec and the aac audio codec. The avi files produced
by atari800 must be transcoded with an application like
FFmpeg or Handbrake. Videos are limited to 2 minutes and
20 seconds.
[2] VLC recognizes and plays PNG-encoded video, but decodes the
video incorrectly resulting in garbled images. Currently there is a limit of 4GB for video size. The maximum recording time for this size limit depends on many factors. Some examples can be seen in the tables below: ZMBV codec (default compression level):
Average | Estimated recording time | |||||
Game | video | |||||
frame | mp3 | mp3 | ADPCM | 8-bit | 16-bit | |
size | 128 kbps | 320 kbps | audio | audio | audio | |
Jumpman | 0.08k | 49 hr | 23 hr | 38 hr | 21 hr | 11 hr |
Miner 2049er | 0.13k | 43 hr | 22 hr | 35 hr | 20 hr | 11 hr |
Alley Cat | 0.37k | 28 hr | 17 hr | 24 hr | 16 hr | 9h 40m |
Dropzone | 0.82k | 17 hr | 12 hr | 15 hr | 11 hr | 7h 55m |
AtariBlast! | 1.2k | 12 hr | 9h 55m | 11 hr | 9h 30m | 6h 50m |
Boulder Dash | 0.17k | 40 hr | 21 hr | 33 hr | 19 hr | 10 hr |
Average | Estimated recording time | |||||
Game | video | |||||
frame | mp3 | mp3 | ADPCM | 8-bit | 16-bit | |
size | 128 kbps | 320 kbps | audio | audio | audio | |
Jumpman | 0.36k | 28 hr | 17 hr | 24 hr | 16 hr | 9h 45m |
Miner 2049er | 0.39k | 27 hr | 17 hr | 24 hr | 15 hr | 9h 35m |
Alley Cat | 1.0k | 14 hr | 11 hr | 13 hr | 10 hr | 7h 20m |
Dropzone | 2.3k | 7h 25m | 6h 20m | 7h 05m | 6h 10m | 4h 55m |
AtariBlast! | 6.9k | 2h 40m | 2h 30m | 2h 35m | 2h 30m | 2h 15m |
Boulder Dash | 9.1k | 2h 00m | 1h 55m | 2h 00m | 1h 55m | 1h 45m |
Average | Estimated recording time | |||||
Game | video | |||||
frame | mp3 | mp3 | ADPCM | 8-bit | 16-bit | |
size | 128 kbps | 320 kbps | audio | audio | audio | |
Jumpman | 2.4k | 7h 05m | 6h 10m | 6h 50m | 5h 55m | 4h 45m |
Miner 2049er | 2.2k | 7h 40m | 6h 35m | 7h 20m | 6h 20m | 5h 00m |
Alley Cat | 4.1k | 4h 20m | 4h 00m | 4h 15m | 3h 55m | 3h 20m |
Dropzone | 2.8k | 6h 10m | 5h 25m | 6h 00m | 5h 20m | 4h 20m |
AtariBlast! | 4.4k | 4h 05m | 3h 45m | 4h 00m | 3h 40m | 3h 10m |
Boulder Dash | 4.5k | 4h 00m | 3h 40m | 3h 55m | 3h 35m | 3h 10m |
FILES
- /usr/share/atari800/ATARIOSA.ROM
- Atari O/S A
- /usr/share/atari800/ATARIOSB.ROM
- Atari O/S B
- /usr/share/atari800/ATARIXL.ROM
- Atari 800XL O/S
- /usr/share/atari800/ATARI5200.ROM
- Atari 5200 O/S
- /usr/share/atari800/ATARIBAS.ROM
- Atari Basic
BUGS
See the BUGS file.2022-05-28 | Atari800 5.0.0 |