NAME

blender - a full-featured 3D application

SYNOPSIS

blender [args ...] [file] [args ...]
 

DESCRIPTION

blender is a full-featured 3D application. It supports the entirety of the 3D pipeline - modeling, rigging, animation, simulation, rendering, compositing, motion tracking, and video editing.
 
Use Blender to create 3D images and animations, films and commercials, content for games, architectural and industrial visualizations, and scientific visualizations.
 
https://www.blender.org

OPTIONS

Color management: using fallback mode for management Color management: Error could not find role data role. Blender 3.4.1 Usage: blender [args ...] [file] [args ...]
 

Render Options:

-b or --background
 
Run in background (often used for UI-less rendering).
 
-a or --render-anim
 
Render frames from start to end (inclusive).
 
-S or --scene <name>
 
Set the active scene <name> for rendering.
 
-f or --render-frame <frame>
 
Render frame <frame> and save it.
 
* +<frame> start frame relative, -<frame> end frame relative.
 
* A comma separated list of frames can also be used (no spaces).
 
* A range of frames can be expressed using '..' separator between the first and last frames (inclusive).
 
-s or --frame-start <frame>
 
Set start to frame <frame>, supports +/- for relative frames too.
 
-e or --frame-end <frame>
 
Set end to frame <frame>, supports +/- for relative frames too.
 
-j or --frame-jump <frames>
 
Set number of frames to step forward after each rendered frame.
 
-o or --render-output <path>
 
Set the render path and file name.
 
Use '//' at the start of the path to render relative to the blend-file.
 
The '#' characters are replaced by the frame number, and used to define zero padding.
 
* 'animation_##_test.png' becomes 'animation_01_test.png'
 
* 'test-######.png' becomes 'test-000001.png'
 
When the filename does not contain '#', The suffix '####' is added to the filename.
 
The frame number will be added at the end of the filename, eg:
 
# blender -b animation.blend -o //render_ -F PNG -x 1 -a
 
 
-E or --engine <engine>
 
Specify the render engine.
 
Use '-E help' to list available engines.
 
-t or --threads <threads>
 
Use amount of <threads> for rendering and other operations
 
[1-1024], 0 for systems processor count.
 

Format Options:

-F or --render-format <format>
 
Set the render format.
 
Valid options are:
 
 
Formats that can be compiled into Blender, not available on all systems:
 
 
-x or --use-extension <bool>
 
Set option to add the file extension to the end of the file.
 

Animation Playback Options:

-a <options> <file(s)>
 
Instead of showing Blender's user interface, this runs Blender as an animation player,
 
to view movies and image sequences rendered in Blender (ignored if '-b' is set).
 
Playback Arguments:
 
-p <sx> <sy>
 

Open with lower left corner at <sx>, <sy>.
 
-m
 

Read from disk (Do not buffer).
 
-f <fps> <fps-base>
 

Specify FPS to start with.
 
-j <frame>
 

Set frame step to <frame>.
 
-s <frame>
 

Play from <frame>.
 
-e <frame>
 

Play until <frame>.
 
-c <cache_memory>
 

Amount of memory in megabytes to allow for caching images during playback.
 

Zero disables (clamping to a fixed number of frames instead).
 

Window Options:

-w or --window-border
 
Force opening with borders.
 
-W or --window-fullscreen
 
Force opening in fullscreen mode.
 
-p or --window-geometry <sx> <sy> <w> <h>
 
Open with lower left corner at <sx>, <sy> and width and height as <w>, <h>.
 
-M or --window-maximized
 
Force opening maximized.
 
-con or --start-console
 
Start with the console window open (ignored if '-b' is set), (Windows only).
 
--no-native-pixels
 
Do not use native pixel size, for high resolution displays (MacBook 'Retina').
 
--no-window-focus
 
Open behind other windows and without taking focus.
 

Python Options:

-y or --enable-autoexec
 
Enable automatic Python script execution.
 
-Y or --disable-autoexec
 
Disable automatic Python script execution (pydrivers & startup scripts), (compiled as non-standard default).
 
-P or --python <filepath>
 
Run the given Python script file.
 
--python-text <name>
 
Run the given Python script text block.
 
--python-expr <expression>
 
Run the given expression as a Python script.
 
--python-console
 
Run Blender with an interactive console.
 
--python-exit-code <code>
 
Set the exit-code in [0..255] to exit if a Python exception is raised
 
(only for scripts executed from the command line), zero disables.
 
--python-use-system-env
 
Allow Python to use system environment variables such as 'PYTHONPATH' and the user site-packages directory.
 
--addons <addon(s)>
 
Comma separated list (no spaces) of add-ons to enable in addition to any default add-ons.
 

Logging Options:

--log <match>
 
Enable logging categories, taking a single comma separated argument.
 
Multiple categories can be matched using a '.*' suffix,
 
so '--log "wm.*"' logs every kind of window-manager message.
 
Sub-string can be matched using a '*' prefix and suffix,
 
so '--log "*undo*"' logs every kind of undo-related message.
 
Use "^" prefix to ignore, so '--log "*,^wm.operator.*"' logs all except for 'wm.operators.*'
 
Use "*" to log everything.
 
--log-level <level>
 
Set the logging verbosity level (higher for more details) defaults to 1,
 
use -1 to log all levels.
 
--log-show-basename
 
Only show file name in output (not the leading path).
 
--log-show-backtrace
 
Show a back trace for each log message (debug builds only).
 
--log-show-timestamp
 
Show a timestamp for each log message in seconds since start.
 
--log-file <filepath>
 
Set a file to output the log to.
 

Debug Options:

-d or --debug
 
Turn debugging on.
 
* Enables memory error detection
 
* Disables mouse grab (to interact with a debugger in some cases)
 
* Keeps Python's 'sys.stdin' rather than setting it to None
 
--debug-value <value>
 
Set debug value of <value> on startup.
 
--debug-events
 
Enable debug messages for the event system.
 
--debug-ffmpeg
 
Enable debug messages from FFmpeg library.
 
--debug-handlers
 
Enable debug messages for event handling.
 
--debug-libmv
 
Enable debug messages from libmv library.
 
--debug-cycles
 
Enable debug messages from Cycles.
 
--debug-memory
 
Enable fully guarded memory allocation and debugging.
 
--debug-jobs
 
Enable time profiling for background jobs.
 
--debug-python
 
Enable debug messages for Python.
 
--debug-depsgraph
 
Enable all debug messages from dependency graph.
 
--debug-depsgraph-eval
 
Enable debug messages from dependency graph related on evaluation.
 
--debug-depsgraph-build
 
Enable debug messages from dependency graph related on graph construction.
 
--debug-depsgraph-tag
 
Enable debug messages from dependency graph related on tagging.
 
--debug-depsgraph-no-threads
 
Switch dependency graph to a single threaded evaluation.
 
--debug-depsgraph-time
 
Enable debug messages from dependency graph related on timing.
 
--debug-depsgraph-pretty
 
Enable colors for dependency graph debug messages.
 
--debug-depsgraph-uuid
 
Verify validness of session-wide identifiers assigned to ID datablocks.
 
--debug-ghost
 
Enable debug messages for Ghost (Linux only).
 
--debug-wintab
 
Enable debug messages for Wintab.
 
--debug-gpu
 
Enable GPU debug context and information for OpenGL 4.3+.
 
--debug-gpu-force-workarounds
 
Enable workarounds for typical GPU issues and disable all GPU extensions.
 
--debug-gpu-disable-ssbo
 
Disable usage of shader storage buffer objects.
 
--debug-wm
 
Enable debug messages for the window manager, shows all operators in search, shows keymap errors.
 
--debug-all
 
Enable all debug messages.
 
--debug-io
 
Enable debug messages for I/O (Collada, ...).
 
--debug-fpe
 
Enable floating-point exceptions.
 
--debug-exit-on-error
 
Immediately exit when internal errors are detected.
 
--disable-crash-handler
 
Disable the crash handler.
 
--disable-abort-handler
 
Disable the abort handler.
 
--verbose <verbose>
 
Set the logging verbosity level for debug messages that support it.
 

Misc Options:

--open-last
 
Open the most recently opened blend file, instead of the default startup file.
 
--app-template <template>
 
Set the application template (matching the directory name), use 'default' for none.
 
--factory-startup
 
Skip reading the BLENDER_STARTUP_FILE in the users home directory.
 
--enable-event-simulate
 
Enable event simulation testing feature 'bpy.types.Window.event_simulate'.
 
--env-system-datafiles
 
Set the BLENDER_SYSTEM_DATAFILES environment variable.
 
--env-system-scripts
 
Set the BLENDER_SYSTEM_SCRIPTS environment variable.
 
--env-system-python
 
Set the BLENDER_SYSTEM_PYTHON environment variable.
 
-noaudio
 
Force sound system to None.
 
-setaudio
 
Force sound system to a specific device.
 
 
-h or --help
 
Print this help text and exit.
 
/?
 
Print this help text and exit (Windows only).
 
-R
 
Register blend-file extension, then exit (Windows only).
 
-r
 
Silently register blend-file extension, then exit (Windows only).
 
-v or --version
 
Print Blender version and exit.
 
--
 
End option processing, following arguments passed unchanged. Access via Python's 'sys.argv'.
 

Other Options:

--gpu-backend
 
Force to use a specific GPU backend. Valid options: 'opengl'.
 
--debug-freestyle
 
Enable debug messages for Freestyle.
 

Argument Parsing:

Arguments must be separated by white space, eg:


# blender -ba test.blend
...will exit since '-ba' is an unknown argument.

Argument Order:

Arguments are executed in the order they are given. eg:


# blender --background test.blend --render-frame 1 --render-output '/tmp'
...will not render to '/tmp' because '--render-frame 1' renders before the output path is set.
# blender --background --render-output /tmp test.blend --render-frame 1
...will not render to '/tmp' because loading the blend-file overwrites the render output that was set.
# blender --background test.blend --render-output /tmp --render-frame 1
...works as expected.
 

ENVIRONMENT VARIABLES


$BLENDER_USER_RESOURCES Top level directory for user files.
(other 'BLENDER_USER_*' variables override when set).
$BLENDER_USER_CONFIG Directory for user configuration files.
$BLENDER_USER_SCRIPTS Directory for user scripts.
$BLENDER_USER_DATAFILES Directory for user data files (icons, translations, ..).
 

$BLENDER_SYSTEM_RESOURCES Top level directory for system files.
(other 'BLENDER_SYSTEM_*' variables override when set).
$BLENDER_SYSTEM_SCRIPTS Directory for system wide scripts.
$BLENDER_SYSTEM_DATAFILES Directory for system wide data files.
$BLENDER_SYSTEM_PYTHON Directory for system Python libraries.
$OCIO Path to override the OpenColorIO config file.
$TMP or $TMPDIR Store temporary files here.
 
 
 

SEE ALSO

luxrender(1)
 
 

AUTHORS

This manpage was written for a Debian GNU/Linux system by Daniel Mester <[email protected]> and updated by Cyril Brulebois <[email protected]> and Dan Eicher <[email protected]>.

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